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Fun with canvas... together!

Sat, 20 Jan 2022

So, I'm kinda done with a small and stress-free project I started a week ago. I've made an online drawing board that everyone can draw in together in real time. Inspired by skycow.us

The cool thing about it I guess is that there's a timer that takes a snapshot of the board every few hours. The hours are choosen at random, but you can see the countdown at the top. You can then see all the previous snapshots when you visit the site and click on them.

Stuff was pretty comfy to develop. Also Node is surprisingly fun to code in. I know lot of people hate it, and they have reasons since some packages are more bloated than whale carcasses after few days at the beach, but if you keep it clean, don't get in dependency hell, Node and javascript are really comfy and simple tools to use.


A bunch of links

Sat, 10 Jan 2022

I recently annoyed a stranger turned friend so much she gave me a bunch of cool links of cool sites she found on the internet. Thought someone who stumbles on this blog might enjoy them too so I'm sharing the link. A good chunk is art related, but there's something to be found for everyone there. Peace.


Gondola

Sat, 8 Jan 2022

drew a gondola and am proud of it. That's all.


RE [4]: Finally managed to get working on my game again

Fri, 7 Jan 2022

Playing around usually is the most fun part. Getting something finished is more or less always a grind, which gives you satisfaction in the end, but itself is kinda meh. My opinion on the engines is pretty much the same. I have a few recommendations though, if you have the time to try them out.

LibGDX

This has to be my favourite game framework of all time. Kinda shame I never managed to get it to run on newer java than the 8th version, even though they say it's possible, but if you do you are in for a treat. I love it because it's low level enough that you can basically do whatever you want with it, but it still has so many useful things in it so the development speed is pretty high. It's mostly known for android games, but there's one pc game called Delver made with it, which I actually never played but just adore how it looks.

RayLib

This one is awesome too in how modular it is. You can pretty much use it to jump start your own engine off too if you so desire. It has support for VR stuff which kinda surprised me and is nice. And the library has perhaps the most to the point documentation I have ever seen.

As for Neo Geo games, there are quite a bit. Mostly fighting games. One I remember likeing are the SNK vs Capcom cames, The Last Blade, Metal Slugs (2 is my favorite so far I remember), Marvel vs Capcom 1 and 2, Darkstalkers, but I don't remember which one though. I think the subtitled night wariors. Made me remember too that I should download sprite animations of Hsien-Ko and put it on my site. She was my favorite character.I still have a few but the list is getting ridiculously long. One semi obscure one I really liked but never got far into was The Three Wonders. It contained 3 smaller games in it. It had really good art too. I think that's mostly why I remembered it cause I mostly was frustrated as I kept dying when playing it.


RE [2]: Finally managed to get working on my game again

Thu, 6 Jan 2022

Hey! thanks for checking it out Yukinu. Yeah, Phaser is pretty comfy to use and I can see from the examples and documentation the project recieved it had lot of love put into it. Gives me lot of nostalgia too for the Neo Geo games I used to emulate way back. What kind of games did you make? Do you have any screenshots left of them or something playable?

Have a nice day futher!


Finally managed to get working on my game again

Tue, 4 Jan 2022

Not really much to write about, but I de-clunkied a lot of stuff that was there. It's still clunky, but I believe it's useable by humans now. Basically changed the background to a darker tone for clarity, removed lot of clutter from the page, made an instruction tab if you hover on it.

Game wise I fixed few bugs, added an health zapping mechanic, where you can steal health from other players provided you are good enough. Kinda proud of that too, since not only does it fix the problem my game had: it not really having any reason for competition, it also ended up being nicely integrated into existing code. I was afraid I would need to make a new loop for when the player tries to steal health, but I managed to make it part of the collision loop I already had. A bit of new spritework is in there too.

As a slight rant, I gotta love firefox for still having it's developer tools be in the desktop mode. Chrome on the other hand kinda assumes you will be making stuff for mobile. Although both dev tools are great, I like Chrome a bit better because it allows to debug nodeJS stuff since it's the same javascript engine. Firefox is still the king for me overal though (please harden it, or use librewolf and turn on back the things you need though).


NEW YEAR 2022

Sat, 1 Jan 2022

Happy new year everyone!